// Copyright (c) .NET Foundation and Contributors (https://dotnetfoundation.org/ & https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Distributed under the MIT license. See the LICENSE.md file in the project root for more information.

namespace Stride.Core.Assets.Analysis;

[Flags]
public enum BuildDependencyType
{
    /// <summary>
    /// The content generated during compilation needs the content compiled from the target asset to be loaded at runtime.
    /// </summary>
    Runtime = 0x1,
    /// <summary>
    /// The uncompiled target asset is accessed during compilation.
    /// </summary>
    CompileAsset = 0x2,
    /// <summary>
    /// The content compiled from the target asset is needed during compilation.
    /// </summary>
    CompileContent = 0x4
}
